Hey, {{first_name | product-preneur}}!
There's a fitness app I tried a while back. Signed up. Answered nothing. Got dropped straight into a blank dashboard with a blinking cursor and a "Get Started" button that led nowhere useful.
I closed it the same day.
Three months later I tried a different one. It asked me seven questions before I could touch anything. Annoyed me. But by the time I got to the dashboard it had a plan built around my goal, my schedule, my starting point.
I used it for months.
Same category. Same problem. Completely different result.
The difference wasn't the features. It was the setup.
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Compare the onboarding of these two products

Leonardo makes you create a quick account, and that’s it.

Komoot takes you through a questionnaire, app download, account creation, and then they drop you in.
The default advice is that is thrown up at us: make signup as short as possible.
And yeah, sometimes that's right. If someone is downloading a background remover or a file converter, they don't need to answer seven questions. They need access. Get out of the way. Let them touch the thing.
But if you build something that depends on knowing who the user is before it can actually be useful, then short onboarding isn't friction reduction. It's just abandonment with extra steps.
Here's the real question. Not "how fast can we get them in?" It's "what does the user need before this product can feel useful?"
Those are different questions. They lead to different products.
Short onboarding wins when the product's value is immediate and obvious. The user already understands what it does, why they're there, and what to do first. They don't need context. They need speed. Get out of their way.
Longer onboarding starts to make sense when the product is personalized, goal-based, or trust-heavy. Fitness. Personal finance. Career tools. AI assistants. Products where dropping someone into a blank dashboard is the fastest way to lose them forever.
Here's the mistake I see most founders make: they think onboarding is about collecting information. Welp… It isn't.
Onboarding is about preparing the user for their first meaningful win. Every question you ask should serve that. If the answer doesn't change what they see or what they do next, cut the question. You're not collecting data. You're just making them do dreadful paperwork before they find out if your thing works.
And there's a trap: long onboarding that doesn't pay off. You ask eight questions, then drop everyone into the same generic dashboard anyway. That's where users feel tricked. They answered your questions. They expect the product to know something now. If it doesn't reflect that, you haven't built onboarding. You've built a form. And we hate those.
Long onboarding creates a promise. The product has to keep it.
One test before adding any question to your flow: will this answer change what this user sees or does inside the product? If yes, it might belong. If no, you already know what to do.
That's it. That's the audit.
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Corking Things Up
This week, one thing: open your own signup flow and count every question you ask. For each one, be honest with yourself. Does this answer actually change anything the user sees or does once they're inside?
If the answer is no for most of them, that's not really an onboarding problem. That's a signal problem wearing an onboarding costume.
What's one onboarding question in your product you're not sure earns its place? Hit reply. I wanna see it!
👋 I’ll see ya next week! — Dana
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